Course: Introduction to Graphic Design for Film & Television
Date: 28th & 29th January 2026
Duration: 10:00 am – 04:30 pm
Cost: Free
Venue: In Person in Dublin – Location TBC
Tutor: Paul Brady
Course Overview
This course introduces students to the creative and technical aspects of graphic design
for film and television. It explores how graphic props contribute to world-building,
storytelling, and period authenticity across genres and time periods. Through a blend of
research, digital design, and hands-on prop-making, students will gain a practical
foundation in graphic design for screen, culminating in the creation of their own
graphic prop to take home.
Learning Objectives
• Understand the role and scope of graphic design in film and television.
• Learn how to conduct visual and contextual research based on script and setting.
• Use industry-standard tools (e.g., Adobe Illustrator, InDesign, Photoshop, XD) to
design screen-appropriate graphics.
• Apply fabrication techniques to produce a finished, camera-ready graphic prop.
• Walk away with a portfolio piece and a deeper understanding of the film graphic
design process.
Course Format
Day 1 – RESEARCH, DESIGN & DIGITAL TOOLS
Session 1: The Role of Graphics in Film & TV
• Types of graphic props: signs, labels, newspapers, documents, ephemera
• Historical and contemporary examples
• Design for camera: legibility, storytelling, period accuracy
Session 2: Research for the Screen
• Understanding the brief (script breakdown, moodboards, period/style)
• Building reference boards using real-world materials, film stills, and archives
• Sketching ideas and discussing with tutors
Session 3: Introduction to Design Tools
• Basics of Adobe Photoshop and Illustrator
• Typography and layout for period or fictional work
• Colour, texture, and ageing for screen realism
Day 2 – DESIGNING, FABRICATING & PRESENTING
Session 4: Designing the Prop
• Students choose from a list of prop types (e.g., ID cards, packaging, ticket stubs,
matchbooks, signage)
• Translate research into a digital design
• Feedback and one-to-one development support
Session 5: Preparing for Fabrication
• Printing considerations (paper stock, scale, finishing)
• Ageing and distressing techniques (tea-staining, scuffing, burning edges)
• Mounting and assembling your prop
Session 6: Prop Making Workshop
• Supervised hands-on fabrication
• Layering materials for authenticity
• Final tweaks, mounting, trimming
Session 7: Final Presentation
• Short group show-and-tell of completed props
• Peer and tutor feedback
• How to photograph props for a portfolio
Participant Profile:
Aspiring graphic designers, art department trainees, or students with an interest in film,
production design, or prop-making.
No prior experience in design software required (introductory instruction provided).
Application Procedure:
Please apply online at this link by 1 pm on Wednesday 14th January 2026
For technical difficulties with the online system please email lorraine.higgins@nationaltalentacademies.ie
Film & TV Crew Academy West courses are open to all regardless of gender, race, religion, sexual orientation, or disability.
Tutor Profile:
Paul Brady
With over two decades of experience across film, television, and commercial production,
Paul has evolved from storyboard and conceptual artist into a writer, director, producer, and
graphics specialist, bringing a strong visual and narrative sensibility to every project.
Paul’s career began in high-end production environments, including his early work at Icon
Productions in 1998, and since then, his portfolio has grown to include design,
illustration, motion, typography, world-building graphics, branded content, and
narrative development. Across Paul’s portfolio site, he demonstrates a command of visual
language, from detailed vector artwork and prop graphics to cinematic imagery and
story-driven design, reflecting a workflow that blends fine art, design, storyboarding,
and filmmaking. As a tutor in graphics for film and TV, Paul brings not only technical
knowledge of industry-standard tools and production pipelines but also the broader
perspective of a writer-director-producer, teaching graphics as an essential part of
storytelling, character, tone, and world-building. Paul understands graphics in context: how
they function on set, in-camera, in post, and how they support narrative clarity and
immersion. He can guide students through the full spectrum, from early concept sketches
to screen-ready assets—helping them think like filmmakers while developing the craft,
discipline, and visual literacy needed for real production environments.
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